f32
A 32-bit floating-point type (specifically, the “binary32” type defined in IEEE 754-2008).
This type can represent a wide range of decimal numbers, like 3.5
, 27
,
-113.75
, 0.0078125
, 34359738368
, 0
, -1
. So unlike integer types
(such as i32
), floating-point types can represent non-integer numbers,
too.
However, being able to represent this wide range of numbers comes at the
cost of precision: floats can only represent some of the real numbers and
calculation with floats round to a nearby representable number. For example,
5.0
and 1.0
can be exactly represented as f32
, but 1.0 / 5.0
results
in 0.20000000298023223876953125
since 0.2
cannot be exactly represented
as f32
. Note, however, that printing floats with println
and friends will
often discard insignificant digits: println!("{}", 1.0f32 / 5.0f32)
will
print 0.2
.
Additionally, f32
can represent some special values:
- −0.0: IEEE 754 floating-point numbers have a bit that indicates their sign, so −0.0 is a
possible value. For comparison −0.0 = +0.0, but floating-point operations can carry
the sign bit through arithmetic operations. This means −0.0 × +0.0 produces −0.0 and
a negative number rounded to a value smaller than a float can represent also produces −0.0.
- ∞ and
−∞: these result from calculations
like
1.0 / 0.0
.
- NaN (not a number): this value results from
calculations like
(-1.0).sqrt()
. NaN has some potentially unexpected
behavior:
- It is not equal to any float, including itself! This is the reason
f32
doesn’t implement the Eq
trait.
- It is also neither smaller nor greater than any float, making it
impossible to sort by the default comparison operation, which is the
reason
f32
doesn’t implement the Ord
trait.
- It is also considered infectious as almost all calculations where one
of the operands is NaN will also result in NaN. The explanations on this
page only explicitly document behavior on NaN operands if this default
is deviated from.
- Lastly, there are multiple bit patterns that are considered NaN.
Rust does not currently guarantee that the bit patterns of NaN are
preserved over arithmetic operations, and they are not guaranteed to be
portable or even fully deterministic! This means that there may be some
surprising results upon inspecting the bit patterns,
as the same calculations might produce NaNs with different bit patterns.
This also affects the sign of the NaN: checking
is_sign_positive
or is_sign_negative
on
a NaN is the most common way to run into these surprising results.
(Checking x >= 0.0
or x <= 0.0
avoids those surprises, but also how negative/positive
zero are treated.)
See the section below for what exactly is guaranteed about the bit pattern of a NaN.
When a primitive operation (addition, subtraction, multiplication, or
division) is performed on this type, the result is rounded according to the
roundTiesToEven direction defined in IEEE 754-2008. That means:
- The result is the representable value closest to the true value, if there
is a unique closest representable value.
- If the true value is exactly half-way between two representable values,
the result is the one with an even least-significant binary digit.
- If the true value’s magnitude is ≥
f32::MAX
+ 2(f32::MAX_EXP
−
f32::MANTISSA_DIGITS
− 1), the result is ∞ or −∞ (preserving the
true value’s sign).
- If the result of a sum exactly equals zero, the outcome is +0.0 unless
both arguments were negative, then it is -0.0. Subtraction
a - b
is
regarded as a sum a + (-b)
.
For more information on floating-point numbers, see Wikipedia.
See also the std::f32::consts
module.
NaN bit patterns
This section defines the possible NaN bit patterns returned by floating-point operations.
The bit pattern of a floating-point NaN value is defined by:
- a sign bit.
- a quiet/signaling bit. Rust assumes that the quiet/signaling bit being set to
1
indicates a
quiet NaN (QNaN), and a value of 0
indicates a signaling NaN (SNaN). In the following we
will hence just call it the “quiet bit”.
- a payload, which makes up the rest of the significand (i.e., the mantissa) except for the
quiet bit.
The rules for NaN values differ between arithmetic and non-arithmetic (or “bitwise”)
operations. The non-arithmetic operations are unary -
, abs
, copysign
, signum
,
{to,from}_bits
, {to,from}_{be,le,ne}_bytes
and is_sign_{positive,negative}
. These
operations are guaranteed to exactly preserve the bit pattern of their input except for possibly
changing the sign bit.
The following rules apply when a NaN value is returned from an arithmetic operation:
In particular, if all input NaNs are quiet (or if there are no input NaNs), then the output NaN
is definitely quiet. Signaling NaN outputs can only occur if they are provided as an input
value. Similarly, if all input NaNs are preferred (or if there are no input NaNs) and the target
does not have any “extra” NaN payloads, then the output NaN is guaranteed to be preferred.
The non-deterministic choice happens when the operation is executed; i.e., the result of a
NaN-producing floating-point operation is a stable bit pattern (looking at these bits multiple
times will yield consistent results), but running the same operation twice with the same inputs
can produce different results.
These guarantees are neither stronger nor weaker than those of IEEE 754: IEEE 754 guarantees
that an operation never returns a signaling NaN, whereas it is possible for operations like
SNAN * 1.0
to return a signaling NaN in Rust. Conversely, IEEE 754 makes no statement at all
about which quiet NaN is returned, whereas Rust restricts the set of possible results to the
ones listed above.
Unless noted otherwise, the same rules also apply to NaNs returned by other library functions
(e.g. min
, minimum
, max
, maximum
); other aspects of their semantics and which IEEE 754
operation they correspond to are documented with the respective functions.
When an arithmetic floating-point operation is executed in const
context, the same rules
apply: no guarantee is made about which of the NaN bit patterns described above will be
returned. The result does not have to match what happens when executing the same code at
runtime, and the result can vary depending on factors such as compiler version and flags.
Target-specific “extra” NaN values
target_arch |
Extra payloads possible on this platform |
x86 , x86_64 , arm , aarch64 , riscv32 , riscv64 |
None |
sparc , sparc64 |
The all-one payload |
wasm32 , wasm64 |
If all input NaNs are quiet with all-zero payload: None. Otherwise: all possible payloads. |
For targets not in this table, all payloads are possible.